To use OneratConsoleEngine, you need to follow these steps:
OneratConsoleEngine
namespace in your code file(s).using OneratConsoleEngine;
To initialize the engine and start your scene, you can use the following code:
using OneratConsoleEngine;
namespace YourNamespace
{
public class Program
{
static void Main(string[] args)
{
ConsoleEngine.Initialize();
ConsoleEngine.LoadScene(new YourScene());
ConsoleEngine.Run();
}
}
}
In OneratConsoleEngine, a scene represents a specific game state or simulation. To create a scene, you need to create a new class that inherits from the Scene
class. Here's an example:
using OneratConsoleEngine;
namespace YourNamespace
{
public class YourScene : Scene
{
// Implement required methods and add your scene logic here
}
}
In your scene class, you can implement various methods to define your scene's behavior. Here are some common methods you can override:
Start()
: This method is called when the scene starts. You can perform initialization logic here.Update()
: This method is called every frame. You can update your scene's logic here.Active()
: This method determines if the scene is active. Return true
to keep the scene active and false
to end it.In OneratConsoleEngine, you can create GameObjects and attach Components to them to define their behavior. Here's an example:
using OneratConsoleEngine;
public class YourScene : Scene
{
public void Start()
{
// Create a new GameObject
GameObject gameObject = new GameObject();
// Attach a Component to the GameObject
Component component = gameObject.AddComponent<YourComponent>();
// Add additional Components or configure the existing one
// ...
// Add the GameObject to the scene
AddGameObject(gameObject);
}
}
OneratConsoleEngine provides a convenient input handling system. You can use the Input
class to check for keyboard input. Here's an example:
using OneratConsoleEngine;
public class YourScene : Scene
{
public void Update()
{
if (Input.GetKey(KeyCode.Space))
{
// Space key is pressed
// Perform actions accordingly
}
}
}
In the above example, the Update
method checks if the Space key is pressed using the Input.GetKey
method. You can use this to handle various keyboard inputs in your scene.
This guide provides a basic overview of getting started with OneratConsoleEngine. You can explore more advanced features and concepts in the OneratConsoleEngine documentation.